


series, we did what we always do, which is go back and review what we had in the past, and we looked at how we could make changes to make something appropriate for the current generation," Tezuka says. The game sold nearly 31 million copies, becoming the highest-selling game on Nintendo’s best-selling system of all time. was a critical darling and a massive success with players. "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."īy recapturing the magic of the classic entries and bringing it forward into the then-modern era, 2006's New Super Mario Bros. series based on the idea of recreating the experience of the original Super Mario Bros., which released in 1985, in a new way," producer of Super Mario Bros. "We’d been working on the New Super Mario Bros. The result was New Super Mario Bros., a game that brought the series back to the classic 2D gameplay but with modern visuals and gameplay conventions.

As Nintendo worked on the next 3D entry, the now-adored Super Mario Galaxy for its supremely popular Wii console, the company looked towards its even more popular handheld system, the Nintendo DS, as a potential home for a return to 2D Mario. The last 2D Super Mario game was released in 1995 with Super Mario World 2: Yoshi’s Island on the Super Nintendo, and the Game Boy Advance received only remakes of previous Mario side-scrollers.
